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(placeholder)[a guide for hypixel skyblock][a guide for hypixel skyblock – oct 16, 2021]
spoiler: catacombs: the challenge
there isn''t a need to go back to the catacombs too soon once you have a full set of dragon armor. however, since the majority of the most powerful items in the game are from the catacombs, you''ll need to do dungeons at some point, unless you want to skip all those items. before starting the grinds, there''s an important question to consider: what''s the plan if you don''t get a certain drop after a certain number of runs? some of the examples are: do i keep doing floor 5 if i don''t get a sa chestplate after 200 runs? how about no giant''s sword after 500 runs of floor 6?(1k runs of floor 7 without a handle also falls into this category but it is a bit far for most people.) something good to do is to work on a backup option as well in case that you don''t get a dungeon chestplate from any floor after hundreds of runs (i got no chestplate after 200 floor 5 and 300 floor 6 runs (around 90% runs were s+) and finally got a wither cp at run #115.) some options are: perfect chestplate and boots, frozen blase set with pet, or the superior dragon set.
ironman players are almost always weaker than players on regular profiles in terms of armor and weapon. 3/4 sa armor isn''t rare on floors 3 and 4 but they aren''t obtainable for ironman until floor 5. wither armor is rather common on floor 6 or even floor 5 due to their low price nowadays, but they are very difficult to obtain on ironman. for the same reason, it is very difficult to start doing floor 7 on an ironman profile without asking for a carry (which defeats the purpose imo, but people have different opinions). due to all the limits ironman profiles have, there are limited options for the dungeon class and play style.
spoiler: some observations and thoughts on each dungeon class
archer
this class isn''t a great option for many ironman players not because the gear is hard to obtain but because of the competition. due to how op a juju short bow is for its price and requirement, there are lots of juju archers around. it''s almost impossible to play as an archer unless the team is ok with archer dupes, your cata level and gear are both much better than the other archer, you have a terminator, or you are the party leader.
mage
this class is rather easy to play until floor 5. early game mage weapons are easy to obtain and because they are ranged weapons, they can lower the armor requirements for mages. dreadlord sword, bonzo staff, and frozen scythe all work decently well up until floor 4. then, they don''t do enough damage if your cata level isn''t too high for that given floor. the next weapon to go for is the spirit sceptre, which requires 3 rare drops from floor 4. this grind can take more than 200 runs, which is a lot considering the floor it is on. however, the major problem with mage class comes at floor 7, where 90% of the teams only want hype mages. it is possible to join a floor 7 party with only a spirit sceptre, but it''s really difficult to contribute to the team. there are other viable options like yeti sword, mida staff, or lcm, but they each come with challenges and limitations. the yeti sword requires 6 stacks of enchanted packed ice. the mida staff can only be obtained when scorpius is around, and most lcm options aren''t good without the ofa enchantment.
berserk
this class deserves some love as it is a placeholder to avoid archer dupe in many cases. for ironman profiles, it comes with another question: what clearing weapon do you use? fot isn''t obtainable until floor 6. soul whip needs cata 23 if converted. maybe use a juju to clear? aots is considered as one of the class''s main weapons, but it is only great if you swap it with a different weapon, not to mention that it needs 4 rng drops from rev 5 bosses. as for melee options, in the current damage system, weapons with an ofa enchantment usually do far more damage than weapons without it. with all the issues and limitations, this class feels more like an option to go when the archer is taken. also, this class gets kicked a lot in floor 7 parties. joining f7 parties as a berserk is almost as hard as joining them as a healer.
tank
playing as a tank on floors before floor 5 is not necessary and also not good. it''s at a strange position on floor 5 because necromancer lord armor comes at floor 6. tanks are wanted in most parties on floor 6 and floor 7, but it''s not easy to be a strong tank. reaper mask and legendary whale are basically required for decent tanks, and both require a large number of items and will take a long time to get even with many minions. the reaper mask requires 64 stacks of enchanted string and 36 stacks of rotten flesh. the legendary whale requires 8 enchanted cooked fish. a reaper mask + necromancer lord cp/perfect tier 12 cp + necromancer lord leggings and boots and a legendary whale is enough for a good tank on floor 6 as long as your cata level isn''t too low. it is not easy to start off as a tank on floor 7, however. firstly, most teams don''t trust a tank without goldor armor, because it provides damage reduction against wither mobs and has a higher total ehp. secondly, doing floor 7 without a wither cloak sword is a bit risky in general because it is possible to lag back into lava or even get stuck. with that said, the tank class is a very solid option for floor 7 and it is easy to get into parties.
healer
i''ve seen lots of toxic comments towards the healer class saying healers just get carried in runs. this is not true, but the healer class does deserve a buff and some changes. the milestones are entirely based on healing which makes it hard to meet milestones when the party is strong. this class has the lowest gear requirement because it heals itself and therefore is ideal for ironman players. it''s not too hard to get into parties as a healer before floor 6, but healers get kicked a lot in floor 7 parties. there are also lots of toxic comments towards healers and the overall experience isn''t the best.
low-level floors (1-4):
if you are playing with party-finder parties, the most important thing to do is to finish all the puzzles which can be failed before anyone else reaches the rooms, and do the trap before others too so no one will die to traps. after making sure puzzle rooms and trap room are good, working on secrets is probably the best thing to do. other players in the team will likely have higher clearing power and worse secret knowledge, so doing secrets will speed up the run in most cases.
floor 5
if the team has low cata, you probably still need to rush to puzzles and the trap room so nothing gets messed up. other than that, this floor isn''t that challenging if the team has a tank. many of the early game items will not be able to do enough damage, but this can be solved by the livid dagger and shadow assassin armor dropped on this floor.
floor 6
don''t join teams without a tank especially when you are new to the floor. if you can''t survive with a tank, then try to join teams with both a tank and a healer, or play healer in a team with a tank. it''s also a good floor to switch to the tank class, which is the easiest class to get into floor 7 parties for an ironman player.
floor 7
it is going to be hard to start this floor even at cata 30 without the help of other people. most parties will kick a player right after noticing that they don''t have wither armor. sa armor is squishy for this floor even with a baby yeti, so risking it and playing archer or berserk (which get kicked a lot) is not a good idea. playing tank is risky but it''s worth trying. if the tank option doesn''t work out, then playing healer is the way to go. playing mage with a spirit sceptre or a mida staff can bring you a lot of toxicity, because the spirit sceptre doesn''t do much damage and lots of people believe the mida staff blocks arrows.
m1-m3
it''s not a great idea to play those floors if you don''t have wither armor or a good party. even though it''s completely possible for a cata 30 party with no terminator or wither blade to get an m3 s+ run in under 15 minutes, it''s not easy to get such a party because it requires good collaboration.
spoiler: dungeon progression right after the “starting out“ section
after getting full ender armor and an aote, join the entrance floor again and try to do the dungeon using the dreadlord obtained earlier. pick up all the armor pieces dropped from mobs and slowly upgrade your armor. start doing floor 1 as a healer when you have 2 or more pieces of armor replaced by dungeon armor pieces and have a machine gun bow. you can switch back to mage when you get higher cata and better armor. keep doing floor 1 until you get a full set of dragon armor (a mixture of young, holy, and unstable pieces). in this progress, pick up the bonzo mask and maybe the bonzo staff too from the boss collection.
go to floor 2 and keep doing the floor until you get a scarf''s grimoire. this floor is a great floor for ultimate wise books. after that, come to floors 3 and 4 and get completions. at this point, if your cata level is 15 or higher, convert your dragon set and go to floor 5. if not, then do more floor 4 and see your luck with spirit wings. if you get a wing quickly, then it''s worth grinding for the other 2 and go for a spirit sceptre. if not, then don''t risk it and go to floor 5.
floor 5 is the place to grind for legion and overload books so you''ll have to do a lot of runs (>150). therefore, don''t take the livid dagger from a chest unless you are very rich or don''t have a melee weapon other than aote. keep grinding this floor until you get enough books of each type, get a livid dagger from collection, or get full sa armor.
if you got a spirit sceptre earlier, then you can keep playing mage. otherwise, switch to berserk or healer is likely better because the early game mage weapons don''t do much damage on floor 6. you can replace your chestplate with a perfect chestplate for more ehp if necessary. it''s safer to start off by playing in a team with both a tank and a healer. for ancient roses, if you don''t get a single rose after more than 7 runs, then it''s time to join a different party because someone in the previous party is going for them. keep doing this floor until cata 30, and then it''s time to consider floor 7.
it''s almost impossible to get into a floor 7 party as an archer without wither armor, and berserk gets kicked a lot, so it''s better not to try those 2 classes especially when sa armor is squishy. if you have a yeti sword, you can try to play as a mage, with a bonzo mask and necromancer lord armor or perfect chestplate if you don''t have necromancer lord cp. if you have a reaper mask, 3/4 necromancer lord and a legendary whale with high level, you can try joining parties as a tank and see how it goes. getting kicked is likely because you don''t have goldor, but it''s still possible to get into parties. if you can''t survive as a tank, then go healer. this is a difficult stage of joining all kinds of weak parties, until you get enough wither armor pieces to have the average gear of your class on this floor or find a nice party that wants to play with you. the floor 7 grind basically keeps going until you get a full scrolled wither blade. if you become bored of this process, you can visit m1-m3 from time to time and try to drop some master stars or skulls.
a party with a weak class combination or with weak gears can get good results in the end.
spoiler: different kinds of parties and players i''ve seen during my runs with weak parties, and the results of those runs
teams with 2a1b1t1h - s+ in the end
teams with 1a2b1t1h - s+ in the end
berserk in adaptive chestplate - died. the run also failed because the tank died too
mage in full wise dragon armor - failed the blaze puzzle and everyone left the run
tank in superior dragon armor - tank disconnected and people left
tank in zombie soldier chestplate - died in phase 2 and phase 4 and the run failed eventually
archer in full fragged sa armor - died right after reviving for many times, and the run failed too
mage in zombie soldier chestplate with a spirit sceptre - s+ in the end
tank in 3/4 necromancer lord with a mender crown - s in the end
juju mage - s+ in the end
lcm with shadow fury - s in the end
mage with yeti sword - s+ in the end
mage with mida staff - s+ in the end
berserk with a hyperion who also happens to own a terminator (why?)- s+ in the end
this is just a list of what i''ve seen and it doesn''t imply which gears or players are better than others. the purpose of this list is to show that a party with a weak class combination or with weak gears can get good results in the end.
misc: tips and tricks on other grinds, as well as some useful facts
i''ll complete this section later. this is also where i add good ideas and tricks i get from comments.
spoiler: catacombs: the challenge
there isn''t a need to go back to the catacombs too soon once you have a full set of dragon armor. however, since the majority of the most powerful items in the game are from the catacombs, you''ll need to do dungeons at some point, unless you want to skip all those items. before starting the grinds, there''s an important question to consider: what''s the plan if you don''t get a certain drop after a certain number of runs? some of the examples are: do i keep doing floor 5 if i don''t get a sa chestplate after 200 runs? how about no giant''s sword after 500 runs of floor 6?(1k runs of floor 7 without a handle also falls into this category but it is a bit far for most people.) something good to do is to work on a backup option as well in case that you don''t get a dungeon chestplate from any floor after hundreds of runs (i got no chestplate after 200 floor 5 and 300 floor 6 runs (around 90% runs were s+) and finally got a wither cp at run #115.) some options are: perfect chestplate and boots, frozen blase set with pet, or the superior dragon set.
ironman players are almost always weaker than players on regular profiles in terms of armor and weapon. 3/4 sa armor isn''t rare on floors 3 and 4 but they aren''t obtainable for ironman until floor 5. wither armor is rather common on floor 6 or even floor 5 due to their low price nowadays, but they are very difficult to obtain on ironman. for the same reason, it is very difficult to start doing floor 7 on an ironman profile without asking for a carry (which defeats the purpose imo, but people have different opinions). due to all the limits ironman profiles have, there are limited options for the dungeon class and play style.
spoiler: some observations and thoughts on each dungeon class
archer
this class isn''t a great option for many ironman players not because the gear is hard to obtain but because of the competition. due to how op a juju short bow is for its price and requirement, there are lots of juju archers around. it''s almost impossible to play as an archer unless the team is ok with archer dupes, your cata level and gear are both much better than the other archer, you have a terminator, or you are the party leader.
mage
this class is rather easy to play until floor 5. early game mage weapons are easy to obtain and because they are ranged weapons, they can lower the armor requirements for mages. dreadlord sword, bonzo staff, and frozen scythe all work decently well up until floor 4. then, they don''t do enough damage if your cata level isn''t too high for that given floor. the next weapon to go for is the spirit sceptre, which requires 3 rare drops from floor 4. this grind can take more than 200 runs, which is a lot considering the floor it is on. however, the major problem with mage class comes at floor 7, where 90% of the teams only want hype mages. it is possible to join a floor 7 party with only a spirit sceptre, but it''s really difficult to contribute to the team. there are other viable options like yeti sword, mida staff, or lcm, but they each come with challenges and limitations. the yeti sword requires 6 stacks of enchanted packed ice. the mida staff can only be obtained when scorpius is around, and most lcm options aren''t good without the ofa enchantment.
berserk
this class deserves some love as it is a placeholder to avoid archer dupe in many cases. for ironman profiles, it comes with another question: what clearing weapon do you use? fot isn''t obtainable until floor 6. soul whip needs cata 23 if converted. maybe use a juju to clear? aots is considered as one of the class''s main weapons, but it is only great if you swap it with a different weapon, not to mention that it needs 4 rng drops from rev 5 bosses. as for melee options, in the current damage system, weapons with an ofa enchantment usually do far more damage than weapons without it. with all the issues and limitations, this class feels more like an option to go when the archer is taken. also, this class gets kicked a lot in floor 7 parties. joining f7 parties as a berserk is almost as hard as joining them as a healer.
tank
playing as a tank on floors before floor 5 is not necessary and also not good. it''s at a strange position on floor 5 because necromancer lord armor comes at floor 6. tanks are wanted in most parties on floor 6 and floor 7, but it''s not easy to be a strong tank. reaper mask and legendary whale are basically required for decent tanks, and both require a large number of items and will take a long time to get even with many minions. the reaper mask requires 64 stacks of enchanted string and 36 stacks of rotten flesh. the legendary whale requires 8 enchanted cooked fish. a reaper mask + necromancer lord cp/perfect tier 12 cp + necromancer lord leggings and boots and a legendary whale is enough for a good tank on floor 6 as long as your cata level isn''t too low. it is not easy to start off as a tank on floor 7, however. firstly, most teams don''t trust a tank without goldor armor, because it provides damage reduction against wither mobs and has a higher total ehp. secondly, doing floor 7 without a wither cloak sword is a bit risky in general because it is possible to lag back into lava or even get stuck. with that said, the tank class is a very solid option for floor 7 and it is easy to get into parties.
healer
i''ve seen lots of toxic comments towards the healer class saying healers just get carried in runs. this is not true, but the healer class does deserve a buff and some changes. the milestones are entirely based on healing which makes it hard to meet milestones when the party is strong. this class has the lowest gear requirement because it heals itself and therefore is ideal for ironman players. it''s not too hard to get into parties as a healer before floor 6, but healers get kicked a lot in floor 7 parties. there are also lots of toxic comments towards healers and the overall experience isn''t the best.
low-level floors (1-4):
if you are playing with party-finder parties, the most important thing to do is to finish all the puzzles which can be failed before anyone else reaches the rooms, and do the trap before others too so no one will die to traps. after making sure puzzle rooms and trap room are good, working on secrets is probably the best thing to do. other players in the team will likely have higher clearing power and worse secret knowledge, so doing secrets will speed up the run in most cases.
floor 5
if the team has low cata, you probably still need to rush to puzzles and the trap room so nothing gets messed up. other than that, this floor isn''t that challenging if the team has a tank. many of the early game items will not be able to do enough damage, but this can be solved by the livid dagger and shadow assassin armor dropped on this floor.
floor 6
don''t join teams without a tank especially when you are new to the floor. if you can''t survive with a tank, then try to join teams with both a tank and a healer, or play healer in a team with a tank. it''s also a good floor to switch to the tank class, which is the easiest class to get into floor 7 parties for an ironman player.
floor 7
it is going to be hard to start this floor even at cata 30 without the help of other people. most parties will kick a player right after noticing that they don''t have wither armor. sa armor is squishy for this floor even with a baby yeti, so risking it and playing archer or berserk (which get kicked a lot) is not a good idea. playing tank is risky but it''s worth trying. if the tank option doesn''t work out, then playing healer is the way to go. playing mage with a spirit sceptre or a mida staff can bring you a lot of toxicity, because the spirit sceptre doesn''t do much damage and lots of people believe the mida staff blocks arrows.
m1-m3
it''s not a great idea to play those floors if you don''t have wither armor or a good party. even though it''s completely possible for a cata 30 party with no terminator or wither blade to get an m3 s+ run in under 15 minutes, it''s not easy to get such a party because it requires good collaboration.
spoiler: dungeon progression right after the “starting out“ section
after getting full ender armor and an aote, join the entrance floor again and try to do the dungeon using the dreadlord obtained earlier. pick up all the armor pieces dropped from mobs and slowly upgrade your armor. start doing floor 1 as a healer when you have 2 or more pieces of armor replaced by dungeon armor pieces and have a machine gun bow. you can switch back to mage when you get higher cata and better armor. keep doing floor 1 until you get a full set of dragon armor (a mixture of young, holy, and unstable pieces). in this progress, pick up the bonzo mask and maybe the bonzo staff too from the boss collection.
go to floor 2 and keep doing the floor until you get a scarf''s grimoire. this floor is a great floor for ultimate wise books. after that, come to floors 3 and 4 and get completions. at this point, if your cata level is 15 or higher, convert your dragon set and go to floor 5. if not, then do more floor 4 and see your luck with spirit wings. if you get a wing quickly, then it''s worth grinding for the other 2 and go for a spirit sceptre. if not, then don''t risk it and go to floor 5.
floor 5 is the place to grind for legion and overload books so you''ll have to do a lot of runs (>150). therefore, don''t take the livid dagger from a chest unless you are very rich or don''t have a melee weapon other than aote. keep grinding this floor until you get enough books of each type, get a livid dagger from collection, or get full sa armor.
if you got a spirit sceptre earlier, then you can keep playing mage. otherwise, switch to berserk or healer is likely better because the early game mage weapons don''t do much damage on floor 6. you can replace your chestplate with a perfect chestplate for more ehp if necessary. it''s safer to start off by playing in a team with both a tank and a healer. for ancient roses, if you don''t get a single rose after more than 7 runs, then it''s time to join a different party because someone in the previous party is going for them. keep doing this floor until cata 30, and then it''s time to consider floor 7.
it''s almost impossible to get into a floor 7 party as an archer without wither armor, and berserk gets kicked a lot, so it''s better not to try those 2 classes especially when sa armor is squishy. if you have a yeti sword, you can try to play as a mage, with a bonzo mask and necromancer lord armor or perfect chestplate if you don''t have necromancer lord cp. if you have a reaper mask, 3/4 necromancer lord and a legendary whale with high level, you can try joining parties as a tank and see how it goes. getting kicked is likely because you don''t have goldor, but it''s still possible to get into parties. if you can''t survive as a tank, then go healer. this is a difficult stage of joining all kinds of weak parties, until you get enough wither armor pieces to have the average gear of your class on this floor or find a nice party that wants to play with you. the floor 7 grind basically keeps going until you get a full scrolled wither blade. if you become bored of this process, you can visit m1-m3 from time to time and try to drop some master stars or skulls.
a party with a weak class combination or with weak gears can get good results in the end.
spoiler: different kinds of parties and players i''ve seen during my runs with weak parties, and the results of those runs
teams with 2a1b1t1h - s+ in the end
teams with 1a2b1t1h - s+ in the end
berserk in adaptive chestplate - died. the run also failed because the tank died too
mage in full wise dragon armor - failed the blaze puzzle and everyone left the run
tank in superior dragon armor - tank disconnected and people left
tank in zombie soldier chestplate - died in phase 2 and phase 4 and the run failed eventually
archer in full fragged sa armor - died right after reviving for many times, and the run failed too
mage in zombie soldier chestplate with a spirit sceptre - s+ in the end
tank in 3/4 necromancer lord with a mender crown - s in the end
juju mage - s+ in the end
lcm with shadow fury - s in the end
mage with yeti sword - s+ in the end
mage with mida staff - s+ in the end
berserk with a hyperion who also happens to own a terminator (why?)- s+ in the end
this is just a list of what i''ve seen and it doesn''t imply which gears or players are better than others. the purpose of this list is to show that a party with a weak class combination or with weak gears can get good results in the end.
misc: tips and tricks on other grinds, as well as some useful facts
i''ll complete this section later. this is also where i add good ideas and tricks i get from comments.